Just like we see in seasonal fantasy formats, the general consensus is to wait on quarterbacks. While others are taking the likes of Aaron Rodgers and Tom Brady in the fourth round, you can find strong production out of the likes of Jared Goff or Philip Rivers in the 12th.
The best fantasy football draft strategy for 2018
Between Brady and Rivers, there was only a point gap between the two which comes to less than two points per game, on average. You have to be looking for value in drafts and based on the numbers, and there's plenty more value in waiting for Rivers than jumping early for Brady.
You can certainly make a case for taking one of those elites, and I've been pounding the Deshaun Watson drum a lot this offseason, so you can certainly work it out if you feel compelled. However, anything before the fourth round is tough for me because running backs are your bread and butter. I've done drafts where I've taken Watson in the fifth round, but only if I land at least two bell-cow running backs in my first three picks. As you will read further down, you can push off the wide receivers in this format, so you can take the quarterback early, but rest assured, only if you have some elite runners.
As for how many quarterbacks to take in this format, most will tell you three and, for the most part, I am totally onboard with that, especially if you make the early move for a Rodgers or a Watson. If you lose one early in the season, like we saw with both of these guys last year, you need to give yourself future options and protect yourself from additional injuries and bye weeks.
It can be tough to roster three if you don't have a deep bench, but you also don't want to be stuck without a starting quarterback in any week. Yes, they are your bread and butter.
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Just a glance at the ADP will tell you that as the top 15 are usually off the board by the end of the second round. To further illustrate their importance, just look at the ADP for the next 15, as most of them are usually gone by the end of the fifth. If you try to wait on the position at all and then find yourself lurking around the backfields of teams like Green Bay, Detroit or even New England, you'll see just how unpredictable read: trashy things can get. You want to know who is getting the touches and how many they are seeing per game.
No, it's not an exact science and some weekly matchups will be tougher than others, but simple math will tell you that to touches per game for Leonard Fournette gives you a better chance to score than the six or seven Jamaal Williams may see. Even in a PPR format, which most best-ball leagues are, trying to get cute with something like the Zero-RB strategy may prove to be your ultimate demise.
Relying on the likes of Theo Riddick, Duke Johnson, or Chris Thompson is incredibly risky, as you need at least two backs to have strong, productive weeks. Considering all of these guys share the backfield with other running backs, you can't exactly rely on consistent touches, can you? And what happens if their team is leading the game and they're trying to chew up the clock in the second half? Fewer passing formations means fewer chances for these guys, and that's not going to help you win each week.
As for how many you look to draft, understand that you can never have enough running backs. For this reason you should spread the defenders and goalkeepers across a variety of teams who keep cleans sheets, which ultimately should meet the points haul is consistent. Defense is not just about defense. While the majority of points in the defense are scored via clean sheets and great defensive contributions, attacking defenders will provide much greater returns for value.
Look for defenders that play more of an attacking game. Cover all teams with your attacking players. Make sure you have one good attacking player for each big team; this means that if any team scores a large number of goals in a match you have one player who is bound to have gained you good points for goals and assists. Look for players out of position. It is often the case that players are played out of position on an extended basis. These players may offer excellent returns if they are played in a more attacking role than others in a similar position. A defender playing as a mid-fielder or mid-fielder playing as a forward will generally provide far greater points returns than the comparative players in that position.
Fantasy Football Draft Strategy, Tips: Best Ball leagues
The better websites will give you a statistical analysis of player performance, form and value for money. In addition to the valuable advice they provide, the comments sections are a great opportunity to test your plans and have other experienced players evaluate your team for personalized advice. Price isn't everything. But it can be an indicator.
To stay ahead of these trends, you can follow websites which update on a daily basis. That being said, price may be deceptive. Players with a high price tag may not necessarily give the best returns. Stay on the alert for low-mid range players that score regularly and provide the differential on other teams.
In this regard it is important to maintain the research effort you put in to start with. That depends on the player's performance. The same principles regarding the value of various positions apply, however, with dollars substituting for rounds in your calculus. But bidding and nominating strategy, i.
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Individual Defensive Player leagues are more common these days, with so many varied starting requirements it's nearly impossible to say what's standard. As a rule, defensive players get one point per tackle, several points for sacks and interceptions and six points for TDs. As such, players who make a lot of tackles - typically middle and inside linebackers - are the most valuable commodities, followed by outside linebackers, safeties, cornerbacks and defensive ends.
IDPs rarely score enough to merit anything better than a middle-to-late round pick, but there are some exceptions for particular scoring systems. Typically, once you hit the middle rounds of your draft, you should largely be looking for upside - potential game changers who are an injury or depth chart change away from being top players at their positions.
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Only rarely should you concern yourself about getting your stars' real life backups as insurance - for that, two requirements must be met: 1 The backup is almost certain to inherit the starter's entire role; and 2 The backup is likely capable of producing at least 80 percent or so of what the starter produced. If the starter is also injury prone, that makes the case more compelling and should cause you to reach a round early for the backup. Otherwise, draft the players with most upside regardless if they're on the same team as your star players.
Some leagues award extra points for longer touchdowns, and in those, you obviously must upgrade big-play players and downgrade slower, possession receivers or plodding, bruising backs, accordingly. Some people avoid drafting players on the same team because if the team gets shut out, both will necessarily do poorly. Others target players on the same good team because both will likely benefit when the team does well.
In my opinion, neither scenario changes your decision: simply take the best player regardless of whether you've drafted his teammate previously. There's no reason to worry about them. Everyone has to deal with them, and it's an open question whether it's better to get it over with all at once with multiple players missing from your lineup in one week, or to be slightly compromised over several weeks.
The one exception might be taking a backup QB with a different bye than your starter, but otherwise, bye weeks should not affect your draft-day decision making. I tend to ignore this to an extent, but of the three "miscellaneous" factors, it's the most important, especially early in the year when teams are more likely to resemble their preseason configurations. If you know a player is playing against two tough defenses in the first four weeks, you might want to downgrade him a draft slot or two, and upgrade one who has cushy matchups early.
But because so much changes year to year, it's foolish to put too much stake in this, especially for games scheduled in November and December. This article on the basics of fantasy football draft strategy was originally published in and the one below was published several years ago, but the concepts discussed on this page are useful for any season. If this is your first year doing fantasy football, or half of your league is new to the game, you should probably ignore much of the advice I'm going to give below.
In leagues like that, just take two running backs out of the gate, wait on quarterbacks, and stock up on back up running backs and wideouts in rounds three through six. Just as when you're playing poker against beginners, there's not much point in doing anything fancy. But fantasy football has been popular for a while now, so I'd imagine most of you have lots of experience in leagues, and also that your league-mates aren't fools, either. For that reason, the "automatically draft two-RB strategy" won't work for everyone, especially in deeper and team leagues.
Consider that if everyone employed that strategy, then there would necessarily be one owner who had the worst combo of backs depending on where he drafted. And so in most experienced leagues where everyone is using their early picks on backs, it's going to make sense for some of you to grab a wideout or quarterback early on occasion.
In that case, you'll grab a solid starting back early in Round 2, and then fill in with multiple upside plays at running back in the middle and later rounds. If one of those guys hits, and there's a good chance one will, you'll have your two backs and a superstar at QB or WR, to boot. The key point is that a top-3 wide receiver is more reliable than any but a handful of backs.